
Improves single unit's effectiveness for a short time, both in melee and against cavalry charges. Improves single unit's combat skills and morale. Reduces the fatigue of the unit in question and also up to three units within its area of influence. Improves the combat skills of any friendly units within area of influence for a short time. Improves the morale of friendly unit within area of influence. Improves single unit's combat skills for a short time. 35% reduction of special abilities cool down time 20% reduction of special abilities cool down time 5% reduction of special abilities cool down time Below you'll find summary table with bonuses to unlock:
Warrior (zeal) - focuses on the combat capabilities of individual units: attack, defense, damage, rate of fireįurther skills, same as with other characters, increase leader's attributes and thereby affect his secondary abilities. Strategist (cunning) - oversees troops on strategic map: helps them to move faster, decreases recruitment and upkeep costs, speeds up replenishments. Commander (authority) - increases the effectiveness of troops on the battlefield: their morale, fighting skills and the level of experience. Skill which can be gained by a leader a grouped in three categories: He can develop in any direction, each time gaining unique skills in the given development tree. In contrast to previous three characters, leader has no single preferred attribute.